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(Repost from Igloo Cafe BBS)
This is my first custom map I made for BuzzyBots (using J.A.C.K.), basically a recreation of TFC's 2fort but not quite identical to the original. Most probably it's the first custom map ever made for this mod after almost 20 years of not seeing any on the Internet.
Map download: https://geckof.dimension.sh/files/maps/ … _2fort.zip
It's also available to play on the headcrab.monster BuzzyBots server too.
Honestly it's a disaster in design, there are brushes that are not quite aligned with the grid and it's because I have made the entire map with the grid at 1. Anyway, it took me a long time to do this (I think I spent about 5 or 6 days editing) so I didn't even care about the minimal design errors (or in some textures like in the secret room).
BTW, I thank Cheesehound (hope he's still remember BB) for leaving an interesting tip in the archived BB forums which allows you to create events for certain teams (I used it on this map to avoid people to spawnkill).
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VERSION 2
(yes, after months of promising me doing this...)
Added more spawnpoints
Added light panels to spawnpoints
Expanded secret room a little bit
Added new light interruptor on the secret room
Improved invisible walls on the dancing tree
Added invisible walls on "sniper rooms" at the base ceilings
Improved game_texts
Removed soda machines (I don't have time to make them textures that are not recycled from HL)
Increased spawn door speeds to 500 (like in the original TFC)
Made some brushes func_walls (just for RAD and VIS being happy)
Changed info_intermission (the map's spawn camera) angle
Added also a new tiny area to kill skrunks and HL zombies! (as long as your server has mp_allowmonsters in 1)
Replaced some textures I forget to NULL
Changed beacon explosion to 15 seconds
Readded flicking lights on Red and Blue signs
Added an stupid "ATTACK" sign on spawnpoints
Added a clyndric pipe near of the bridge as a tiny detail about where's the water coming from
Changed water texture to a gross one lol
Replaced lights on the beacon zones to a less flickering one (because it was frying my eyes at seeing that for a long time)
https://geckof.dimension.sh/files/golds … ort_v2.zip
If you have a previous version installed, make sure to remove it from your "buzzybots", "buzzybot_addons" or "buzzybots_download" folder! This version add new brushes and it's not backwards compatible with the previous one.
Also, I don't know if it's JACK or this FGD file that's causing some options being ignored on entities...
BTW, if the game crashes when you want to load my map, try starting any other random map and then change it to this one. I don't know what causes this problem.
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VERSION 3
https://www.youtube.com/watch?v=TyFYBvhyiFo
Removed ladders on bases, replaced them to a tiny elevator platform instead
Fixed some texture imperfections and some bad brushes
Reduced some light brightness
Reverted beacon explosion to 10 like in v1
Modified game_texts
https://geckof.dimension.sh/files/golds … ort_v3.zip
If you have a previous version installed, make sure to remove it from your "buzzybots", "buzzybot_addons" or "buzzybots_download" folder! This version add new brushes and it's not backwards compatible with the previous one.
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